Friday, May 28, 2004

Help A Poor Guy Out

I liked these:

Borrow my car for the summer: '91 Toyota Pickup (manual trans, no power steering, no speedometer) needs love while its owner is away. Take care of it, use it as you wish, and try not to get it towed. No need to wash. Contact Dan Levine, dlevine - at - uchicago.edu.
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Sublet my apartment: Large 1BR on Woodlawn and 53rd that its lazy renter hasn't subletted yet. Bargain price of $600/mth. Feel free to use the Jacuzzi. Wash. Contact Dan Levine, dlevine - at - uchicago.edu.

For Anyone Heading to LA This Summer

Avoid these beaches.

Thursday, May 27, 2004

The Story of the Weeping Camel

It's not about R.J. Reynolds, though they have reason to be sad too. Nope, this movie is actually about a camel. The trailer seems to contain just about zero dialogue (naturally), though the camels do get a few good grunts in. The movie reminds me of the great Police song (technically, "The Police"), "Behind My Camel," which coincidentally also contained no words. But, of course, no collection of songs about our dromedarian friends could be complete without mentioning the Elton John classic, "Camel in the Wind." Look for all of these hits and more on the Weeping Camel soundtrack, soon to be released by Death Row records.

Wednesday, May 26, 2004

Washingtonienne/Wonkette Interview on Fox News

The video is here. Anchor Brigitte Quinn seems very disapproving of the whole thing. Cutler seems nervous and keeps looking off camera. Wonkette is cool, as usual. All-in-all an odd mix.

Speaking of odd mixes, Reliable Source provides an account of a Heritage Foundation party with the following attendees:

Mike Starr
Douglas Ginsburg
Hillary Clinton

I always assumed the Heritage Foundation had special devices installed to repel Hillary from their presence. The fact that Hillary survived the night proves bi-partisanship isn't dead.

Anyway, if you want to read more on this whole Washingtonienne thing, The National Debate is covering it pretty closely. With pictures!

Tuesday, May 25, 2004

Massively Multiplayer Online Gaming Market

This chart shows the subscriber levels for the various games over the last few years.

The results are interesting, because you get a great view of how this market works. No one wants to go online and walk around by themselves. Thus, if a MMOG wants to survive, it looks like it needs about 100,000 subscribers by the end of the first year. All of the games that didn't quite get there puttered out, including big names like The Sims Online. I don't see a single example of slow growth - you have to burst through the ceiling right away or settle for a token subscribership and an empty playfield.

Note that this gaming market is much different than the normal "install it, beat it, move on" approach to games. With MMOG's the product is intended to last many years, and all of the profits come from subscription fees. Games like Anarchy Online are even willing to provide you a copy of their product for free.

The development costs are enormous. In the first few years, games were often virtually unplayable at launch, and people would lose interest before the company could funnel the subscriber fees into adding bandwidth. Consequently, in order to have a fighting chance, game makers realized they needed to bite the bullet and prepare for a huge subscriber-base up-front, even if it never comes. This is why the recent entries have all been "big name" licenses - Star Wars, Final Fantasy, and (soon) Warcraft. Without some goodwill coming in to the market, the barriers to entry are just too high.

But boy, if you can get off to a good start, there is a ton of money to be made in this industry. Everquest, which I thought was a lame duck, actually has more subscribers now (about 420,000) than it did in January 2001 (about 400,000). All of those players continue to pay over $10 a month for a game that is largely running itself at this point - the players are experienced, the world polished, the server costs paid off long ago.

Meanwhile, Final Fantasy XI looks like the MMOG industry's next behemoth with 500,000 subscribers and counting. Apparently a game called Ragnarok is also quite popular in many Asian countries.

Needless to say the behavior of this market is quite fascinating. As the most successful games get bigger and bigger, it will be interesting to see if the public starts to take notice. After all, 5,000,000 18-34 males playing Final Fantasy every night (as is the nature of these games) would have quite an impact on other media markets. Or perhaps no game will be able to hold more than 500,000 individuals' interest at one time. We'll see.